Io
- Strength
17 + 1.9 - Agility
14 + 1.6 - Intelligence
23 + 1.7
- Sentinel
- 0.15/0.4
- 33 - 42
- 0.01/0.51
- 0
- 1.7
- 295
- 1600
- 525
- 1800 / 800
Tether
Io tethers himself to an allied unit, granting both units bonus movement speed. Any enemy units that contact the tether will be stunned. The tether will break if it stretches beyond 900 units. Lasts 12 seconds.
Spirits
Io summons 5 ancient Spirits over the course of 6 seconds; the Spirits dance around Io in a circle to protect him. If an enemy hero moves close enough to touch a Spirit, the Spirit releases its life energy in a burst, damaging and slowing all enemies in a 300 area of effect. Non hero units only take minor damage upon touching a spirit and do not cause them to explodeOvercharge
Io draws on more energy than he can safely handle, granting him bonus attack speed, but draining 2.5% of his current HP and MP per second. If Io is tethered to an ally the bonus attack speed is also granted to that ally.
Relocate
Io temporarily relocates himself, along with any tethered hero, to the target location for 12 seconds.
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